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Linux temps réel embarqué et outils de développements
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Technique |
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clanlib-examples
| clanlib-examples | Examples for ClanLib | | Priority | |
| Section | doc |
| Installed size | 2512 |
| Maintainer | Filip Van Raemdonck <mechanix@debian.org> |
| Architecture | all |
| Version | 0.6.5-1-3.3 |
| Depends | libclanlib2c2a |
| Suggests | clanlib-dev |
| File name | pool/main/c/clanlib/clanlib-examples_0.6.5-1-3.3_all.deb |
| Description | ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains examples for most modules of the ClanLib API. |
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