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Linux temps réel embarqué et outils de développements
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Technique |
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armagetron
armagetron | 3D Tron-like high speed game | Priority | |
Section | games |
Installed size | 1864 |
Maintainer | Andreas Bombe <aeb@debian.org> |
Architecture | i386 |
Version | 0.2.7.0-1.1 |
Depends | armagetron-common (= 0.2.7.0-1.1), libc6 (>= 2.3.5-1), libgcc1 (>= 1 |
Suggests | worlded |
File name | pool/main/a/armagetron/armagetron_0.2.7.0-1.1_i386.deb |
Description | The rules are simple: you ride a light cycle (a kind of motorbike that can only turn 90 degrees at a time, leaves a wall behind and cannot be stopped) and have to avoid running into walls while at the same time you have to try to get your opponent to run into them. . The idea is based on the Disney movie from 1982 called "Tron". If you ever wanted to take a try at one of those speed demons features in the movie, this is your chance. Of all the Tron clones out there, I think one is the one that comes closest to the feeling the movie tries to express. This is in part thanks to the sophisticated camera motions, in part to the superb modelling work and in part to the fabulous sound effects. To add some extra fascination into the game, unlike to other Tron clones, in armagetron you can accelerate. Alas, there's no accelerate button. If you want to drive fast, you have to drive well -- and really really close to the walls. . Armagetron can be played against AI opponents, against other humans over the network, or a mixture of both. .
Homepage:
http://armagetronad.sourceforge.net/ |
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