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Linux temps réel embarqué et outils de développements
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Technique |
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ire
ire | A role-playing-game engine similar to Ultima 6 | Priority | |
Section | games |
Installed size | 588 |
Maintainer | Alexandre Pineau <alexandre.pineau@free.fr> |
Architecture | i386 |
Version | 0.92-2.1 |
Depends | liballegro4.1, libalogg (>= 1.3.0-1), libc6 (>= 2.3.6-6), libjpeg62, libogg0 (>= 1.1.3), libpng12-0 (>= 1.2.8rel), libstdc++6 (>= 4.1.1-12), libvorbis0a (>= 1.1.2), libvorbisenc2 (>= 1.1.2), libvorbisfile3 (>= 1.1.2), libx11-6, libxext6, libxpm4, libxxf86dga1, libxxf86vm1, zlib1g (>= 1 |
Suggests | ire-the-flat, ire-ed |
File name | pool/main/i/ire/ire_0.92-2.1_i386.deb |
Description | IRE is an attempt to create a cross-platform computer role-playing-game engine similar to Ultima 6 with the emphasis on customisation. The engine runs in 640x480 at 15bpp or higher. It is controlled by scripts which are compiled to interpreted code for extra portability. . There are currently two game modules under development: - The False Messiah - The Flat |
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