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Linux temps réel embarqué et outils de développements
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Technique |
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ire-ed
ire-ed | Create or modify games for the role-playing-game engine IRE | Priority | |
Section | games |
Installed size | 1476 |
Maintainer | Alexandre Pineau <alexandre.pineau@free.fr> |
Architecture | i386 |
Version | 0.92-2.1 |
Depends | liballegro4.1, libalogg (>= 1.3.0-1), libc6 (>= 2.3.6-6), libjpeg62, libogg0 (>= 1.1.3), libpng12-0 (>= 1.2.8rel), libstdc++6 (>= 4.1.1-12), libvorbis0a (>= 1.1.2), libvorbisenc2 (>= 1.1.2), libvorbisfile3 (>= 1.1.2), libx11-6, libxext6, libxpm4, libxxf86dga1, libxxf86vm1, zlib1g (>= 1 |
Suggests | ire-the-flat |
File name | pool/main/i/ire/ire-ed_0.92-2.1_i386.deb |
Description | The IRE's word editor allows you to create or modify game modules and it is quite stable now. . There is today two main limitations for an extensive use of the editor: - The documentation is somewhat out of date (and even obsolete for the programming reference). - It is difficult to create or modify sprites. Indeed IRE use the CEL format (Autodesk Animator) which is still not supported under Linux. . This package provides the editor and its documentation. |
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