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libclanlib-dev

libclanlib-dev ClanLib game SDK development files
Priority
Sectionlibdevel
Installed size 5592
Maintainer Filip Van Raemdonck <mechanix@debian.org>
Architecture i386
Version 0.6.5-1-3.3
Depends libclanlib2c2a, hermes1-dev, libfreetype6-dev, libglu1-xorg-dev | xlibmesa-dev | libgl-dev, libjpeg62-dev, liblua40-dev, liblualib40-dev, libmikmod2-dev, libpng12-0-dev, libvorbis-dev, tolua-dev, libclan2c2a-gl, libclan2c2a-gui, libclan2c2a-jpeg, libclan2c2a-lua, libclan2c2a-mikmod, libclan2c2a-network, libclan2c2a-png, libclan2c2a-sound, libclan2c2a-ttf, libclan2c2a-vorbis
Suggests clanlib-doc (>= 0.6.0-2)
File name pool/main/c/clanlib/libclanlib-dev_0.6.5-1-3.3_i386.deb
Description ClanLib is a multi-platform software development kit, with an emphasis on game development. . On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code. . On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This is the development part of the ClanLib SDK, which is needed to build applications with it.


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