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Linux temps réel embarqué et outils de développements
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Technique |
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libggtl2-dev
| libggtl2-dev | generic game-tree search library | | Priority | |
| Section | libdevel |
| Installed size | 124 |
| Maintainer | Kari Pahula <kaol@debian.org> |
| Architecture | i386 |
| Version | 2.1.3-2 |
| Depends | libc6 (>= 2.3.6-6), libggtl2, libsimplelist0 |
| Suggests | libsimplelist0-dev |
| File name | pool/main/g/ggtl/libggtl2-dev_2.1.3-2_i386.deb |
| Description | GGTL is a library designed to make it easier to program games in C. It provides an AI that is able to play most 2 player strategic games. Nim, Tic-Tac-Toe, Reversi (aka Othello), Connect-4 and Chess are all examples of games that can all be implemented using GGTL. . The provided Reversi and Nim extensions implement all the game-specific callback functions GGTL's AI needs. Using one of these extensions means you can have a game with a capable AI up and running in next to no time. Doing so incurs no penalty in flexibility, however--you can override any provided callback function with your own. . This package has the development headers and static libraries. .
Homepage:
http://brautaset.org/software/ggtl/ |
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