|
|
Linux temps réel embarqué et outils de développements
|
Technique |
|
libclan2c2a-lua
libclan2c2a-lua | Lua module for ClanLib game SDK | Priority | |
Section | libs |
Installed size | 128 |
Maintainer | Filip Van Raemdonck <mechanix@debian.org> |
Architecture | i386 |
Version | 0.6.5-1-3.3 |
Depends | libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1 |
Suggests | libciao-dev |
File name | pool/main/c/clanlib/libclan2c2a-lua_0.6.5-1-3.3_i386.deb |
Description | ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the Lua scripting module (clanLua). |
|
|